My study is from Big Hero 6 again, here's my final video:
I wanted to do a stillness study. What happens in animation when someone is more or less still. The arm rotation really stood out but what else goes on?
Not much apparently, mostly just offsetting keys... But here's the reference I used!
Mostly what happens on the still part of the shot is arm movement. I also made his torso straighten and uncompress from the previous poses, but that doesn't take long. Something else that I started implementing was something my mentor Jon said about rotating arms, don't just move around the rotation selection in all axis, it could cause some problems. The problems can be fixed, but they're a pain. So going forward I've been trying to use a specific axis on the rotation handle. Another big thing I learned is to look at your curves. At one point while animating there were some weird looking movements. I figured to check in the graph editor and there it was! Weird curve problems.
Here's the time-lapse video of the animation process. It took around 42 minutes to finish but the video is sped up to be around 15 minutes. I hope you enjoy and learn something!
I won't post for a little while while I focus on animating my own scene, so see you next week!
Also, here's the .mb file and the eleven rig download: https://drive.google.com/open?id=0B01q5eoTgo3ZQVUyYmxXNGtmMlE Extract the eleven rig and open the .mb file, when it tells you to relocate the rig go to: ElevenRig_v1.2/Scenes/ElevenRig_V1.2.ma
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