Friday, March 11, 2016

Another Big Hero 6 Study... Last One!

Okay, so I know I've done so much Big Hero 6 study. This is the last one, I saw a really cool weight shift and natural looking movement that I wanted to try and copy.


So I was going for a direct copy. I liked how he shifts his weight from one side to another. In the time-lapse you'll see that I scale up his hands, it was only to account for the gloves Hiro wears in the movie. Also this is the first time I've animated eyes, I wasn't sure what exactly to do. I figured eyes don't really slow-in/slow-out, so I made them dart and put it into linear.


The reference is from this lovely scene. I also had to account for the fact that Hiro in the movie is standing on something that isn't flat, but it's pretty close.

The head is a bit snappy and the arms need some overlap. Maybe I'll add those later. The things you notice after you upload!

What I Learned
The biggest takeaway from this is to break up movement. At one point I delete keys because I confused myself and added so many. One thing I learned is the you can find your poses and key those in, then adjust timing and offsetting afterwards.
I'm also teaching myself facial animation right now, just started with the eyes. So any tips on that would be awesome.

The time-lapse is three different recordings. I started one at my coffee table, so that's why the ratio is 16x10. The last recording is on my Cintiq screen so that one is at 16x9.

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